Here are some examples of music and audio design from some of the wonderful projects I've been a part of, along with other pieces I've made in my free time. If you'd like to hear more of my work, please visit my Soundcloud.
I worked with The Last Tinker: City of Colors lead composer Filippo Beck-Peccoz to create some additional music for various boss battles and the orchestral rhythm game sequence. Together we also created the "toy shop" style instruments you can hear throughout the soundtrack.
In April, I messaged Andrew Stewart of Triple Vision Games asking if I could use Mable: The Journey to demo interactive music with Wwise. He graciously accepted, and this is what I came up with in the end. There are four different music layers, and each starts playing when there're more enemies in the gamespace.
Son of Nor was my first full-length soundtrack project. In the end, I wrote about 80 minutes of electronic/orchestral music that served as the game's underscore.
This piece ended up being the final boss music in Son of Nor, but I had originally composed it for the release of the Dragon Slayer Pantheon skin as a bit of a fun side project. In April, I found a youtuber by the name of Stan Lion who had created a splash screen for the skin, and he generously let me use it for this video.
This is another sound redesign. I chose Hero of Many by Trickster Arts because it was so much different than a lot of the sound design I had done before. Because it's all taking place under water, there's this feeling of weight and a great dampening that I wanted to convey, while also making the sound light and ethereal.
Born and raised in Connecticut, I graduated from Berklee College of Music in 2011 with concentrations in film and game scoring. Shortly after graduating, I interned with FBPSound, a video game audio studio, in Munich, Germany.
My recent work includes composition and sound design for video games. I try to be as creative as possible by incorporating synthesis, sound design, live recording, and home-made instruments into my productions.
To see a full list of commercial games I've been a part of (along with other projects!) please check out my résumé!